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Devlog
Road Work Ahead
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Devlog
Week #10
December 07, 2022
by
Eryngii01
This week This week, the focus of the development was on polishing the game based on the feedback from the Feedback Analysis document and further playtesting. After a long period of debate over the ne...
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Week #9
November 30, 2022
by
Eryngii01
This week This week, the focus of the development was on polishing the game based on the feedback from the Beta release and the data analyzed within the Feedback Analysis document, as well as importin...
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Week #8
November 23, 2022
by
levm
This week The focus of this week has been predominantly on polishing features as we move towards the Beta release. Multiple play testing sessions were held to gather feedback on the project, with the...
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Week #7
November 16, 2022
by
Eryngii01
This week This week, the focus of the development was on polishing the project based on feedback received from the alpha presentation and playtesting. The main concerns that were addressed this week w...
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First Level Demo
November 04, 2022
by
levm
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Week #6
November 02, 2022
by
Eryngii01
This week This week, the focus of the development was on polishing the game responsiveness to the player controls to give the player a larger window of time to understand and respond to the result of...
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Week #5
October 26, 2022
by
Eryngii01
This week In this week, a great focus of the project development was directed to the adjustment of the project design, in which the core navigation mechanic was tossed up between a single-lane driving...
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Week #4
October 19, 2022
by
Eryngii01
This week In this week, we focused on polishing the core mechanic with updates to the movement system to introduce two-way streets into the game, along with the integration of many new assets provided...
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Week #3
October 12, 2022
by
baicaitomato
This week In this week, we focused on the design decisions, including the style of the art, the mechanics and the level design. The basic timeline of the project was discussed and was attached in our...
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Week #2
October 05, 2022
by
Eryngii01
This week Most of the work this week included setting up a workflow with the art, music, and dev team to finalize collaborative deadlines and milestones for better efficiency, as well as setting basel...
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Getting Started
September 28, 2022
by
levm
This week Most of the work this week since the game jam has been in direction setting, consolidation and getting the infrastructure for the team set up. Art Art from the game jam Deciding on a style O...
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