Week #4
This week
In this week, we focused on polishing the core mechanic with updates to the movement system to introduce two-way streets into the game, along with the integration of many new assets provided by the art and music development teams.
Art
The art team has completed more assets for the enemy headquarters (spawn locations for the AI bots):
As well as new models and textures for construction sites and streetcars:
In the meanwhile, the artists had also begun working on rigging and animating the protagonist model.
Music
The music team completed the title screen theme, as well as the main level theme and the ambiance. Extra SFX are almost nearing completion for the car collision and explosions.
Dev
Since the last meeting, extra revisionary work and consideration has been taken to update the core mechanic and polish it. Rebranding of the game is in the works to rethink of an effective title for the project. Extra work has been accomplished such as:
- Creating shaders for the level UI as well as effects to make the player visible behind objects and outlining objects, goalposts and spawn points for more effective representation in the environment.
- Integrating the new music and model files into the project
- Devising a two-way road system to make the movement of the cars more realistic and add more depth to the movement mechanic.
Features
- Visual shader effects to make important points of interest in the environment pop out
- New menu UI, updated with shaders
- Two-way road system, with polished character movement
- New types of obstacles integrated into the environment, such as the construction site
What's Next
- More feedback
- Polished visual effects for more UI elements and obstacles
- More assets and music to add depth to the game
Files
Get Road Work Ahead
Road Work Ahead
The AI drivers are taking your job. But they copy you … use this against them to take down the system from the inside.
Status | In development |
Authors | levm, michaelliutt, baicaitomato, Eryngii01 |
Genre | Strategy |
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