Week #3


This week

In this week, we focused on the design decisions, including the style of the art, the mechanics and the level design. The basic timeline of the project was discussed and was attached in our design document. 

Art

The art team has been working on the concept art and the general style. After the discussion, we decide to have cyberpunk style assets. Although the details are still in process, the general style can give a nice start.

Music

After making the decision on the style of the game, the music team can start making assets of different animations and effects.

Dev

Since the last pitch, we collected many feedback related to the mechanics and the level design of our game. With the feedback, we reviewed our design and improved the readability of our gameplay. Some code was also refactored for maintainability, scalability and robustness.

Features

  • Highlight path
  • New menu ui
  • Enemy death animation
  • Larger map and more assets
  • Arrow signs representing the direction of enemies

What's Next

  • More feedback
  • Stage 2
  • More assets

Files

Version 3.0 (Week3 Demo) 26 MB
Oct 12, 2022
Gigaverse - Design Document.pdf 3.5 MB
Oct 12, 2022

Get Road Work Ahead

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