Week #3
This week
In this week, we focused on the design decisions, including the style of the art, the mechanics and the level design. The basic timeline of the project was discussed and was attached in our design document.
Art
The art team has been working on the concept art and the general style. After the discussion, we decide to have cyberpunk style assets. Although the details are still in process, the general style can give a nice start.
Music
After making the decision on the style of the game, the music team can start making assets of different animations and effects.
Dev
Since the last pitch, we collected many feedback related to the mechanics and the level design of our game. With the feedback, we reviewed our design and improved the readability of our gameplay. Some code was also refactored for maintainability, scalability and robustness.
Features
- Highlight path
- New menu ui
- Enemy death animation
- Larger map and more assets
- Arrow signs representing the direction of enemies
What's Next
- More feedback
- Stage 2
- More assets
Files
Get Road Work Ahead
Road Work Ahead
The AI drivers are taking your job. But they copy you … use this against them to take down the system from the inside.
Status | In development |
Authors | levm, michaelliutt, baicaitomato, Eryngii01 |
Genre | Strategy |
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